Hardrisour Hero
MemberCompsognathusApr-18-2014 9:29 PMThis is what we want in the new game Prehistoric Kingdom and hopefully get added. What I want is no limits on any buildings or dinosaurs. The main problem with JPOG is that there was a limit on every building in the game. You can only have so many fences, you can only have 8 hatcheries, and you can only have 5 out of the 9 dig sites. I want to be able to get every dino and make my park as big as i want. Also i want freshwater and salt water that are used differently. Fresh water is used to give water to the land and avian animals and salt water is used for the aqautic animals. One last thing is don't limit the game to reptiles and expand to things like ice age mammals and other types ofancients sea creatures from the time before the dinosaurs.
x_paden_x
MemberCompsognathusApr-18-2014 10:02 PMI suggest you contact DinoSteve93, Who is actually on the project.
These are really good Ideas, I feel like they may be lost in the on-pour of the war...
They are adding in Wooly mamoths (Acording to their latest concept art)
*You should suggest these on their officail site http://www.jurassic-genetics.com/forum/ *
Life cannot be contained, it breaks walls, crashes through barriers sometimes painfully, but uh... Life uh, finds a way
Hardrisour Hero
MemberCompsognathusApr-20-2014 9:11 PMIdea. Bio domes that have to be built to have certain animals from certain time periods or habitats. This is already going to be done for the pterasaurs and marine reptiles. But what about artic/ ice age climate domes that hold the ice age mammals and birds. Also there could be plant domes that are for growing plants that are used for extra money and possibly growing your own food. Also i can't post this on the website or on Facebook for personal reasons. This is why i made this disscussion for when this game was part of Jurassic Genetics.
x_paden_x
MemberCompsognathusApr-20-2014 9:40 PMI believe they have different park settings/scenarios for those.
(It would be a waste of time if it was too much like JP builder)
... I still feel it would be better heard, There, then here.
Y'see here, We're all rootin' for the game... But none of us can do anything about it.
Life cannot be contained, it breaks walls, crashes through barriers sometimes painfully, but uh... Life uh, finds a way
Morten Bormeth
MemberCompsognathusJun-05-2014 9:13 AMHey all :) I am one of the developers a Prehistoric Kingdom. Thanks, everyone for the ideas I will try to answer them all.
We hope not to limit any creativity you want to put into your own park. We will balance the game so you can do whatever you want and but still with some challenges and rewards. I can ensure you that all the players and fans will have a say how they think it should be, no worries about that! We strive to make different environments beside “tropical”, who doesn’t love a woolen mammoth. I really like the idea about growing plants selling them etc. I will for sure bring the idea to the rest of the team!
Again thanks for all the ideas! Please keep them coming. Feel free to join our forum with more, easier to keep track about ideas etc.
/Morten Bormeth (Developer at Prehistoric Kingdom)
Our site: http://www.prehistorickingdom.com/
Our forum: http://www.prehistorickingdom.com/forum/
Our facebook: https://www.facebook.com/prehistorickingdom
ScenicDegree605
MemberCompsognathusJun-12-2014 7:46 AMI know I should have put this on their forums but and I know that this will be there, but I hope that the death duels that were in JPOG will return, but with more flare and realizm.
One Idea: the battles should be more violent and longer lasting.
Second Idea: The battles themselves should cause attention and panic. Not saying that everthing should just run away but if nothing (as in herbivores and other carnivores) knows what is happening, they would look and watch what is happening. But the bigger the animal, the less it should care Unless, it is of the same species or same herd.
Third Idea: If a predetor attacks a herd as in, charging in blindly, the lead male or female should meet the attacker and they should battle. For example, If a allosaurus attacks a herd of lets say, Camarasaurs, The lead animal of the herd should challenge the allosaur and that should be the fight. But the fights odds should be determined by age. If the same age, then it sould be a flip of a coin of who is going to win.
Fourth Idea: More fights. I don't mean fights every second. I mean more duels with more animals. Like Trex and Acro or Carchara and Spino. These would add a much higher variety and the large carnivores should be able to duel large herbivours, in their own way. Like Trex should take down a triceratops differently from a carcharadontosaurus. That would add such diversity. If this idea is a bit to much for the game, I can understand.
I hope that this is seen and what are is the opinion of the community on my ideas. Are they good? Are they bad? Are you confused about something? Please let me know and I can explain what I ment by something that confused you.
Morten Bormeth
MemberCompsognathusJun-12-2014 10:35 AMHey ScenicDegree605 :)
I will try to answer that. We are still working on the AI for our dinosaurs, when that has been said we are trying to make them self-aware and giving them a will to live. If they have a will to live, they will fight for their life and or their herd’s life.
Hope this answers your question else feel free to contact me.
/Morten Bormeth (Developer at Prehistoric Kingdom)